Problem: Static loot table

The most obvious problem that everybody should be able to appreciate is that the huge, static loot table makes gearing really uninteresting over the entire expansion. Take Legion for example, where every tier melees would farm a new Memento of Angerboda because it was just a strong trinket. Playing with…

Why a framework?

One issue that borrowed power keeps running into is that the amount of it, especially at the beginning of expansions, is all over the place. This causes problems when class design relies on borrowed power to fill out the holes that have been left, whether intentionally or not.
In BfA, there…

Goals

Arcane has a pretty solid foundation already, with talents that allow for specialization in different directions. This makes it fairly easy just to take some talents and make them baseline in order to create a well rounded baseline kit.

The main issues with the current kit are Arcane Missiles feeling…

Goals

Windwalker is a bit of a special spec to me, in that it has 2 iterations with pretty big differences in how they play. The first iteration is the MoP/WoD one, focusing on sustained DPS with Tigereye Brew as a core mechanic of the spec, allowing for frequent minor bursts…

Goals

The current version of Feral is very much at odds with the identity that has been associated with it for the longest time: a slow paced, DoT juggling spec. Currently it’s a high APM direct damage spec, which maintains its primary DoT for free from the pull until the end…

There have always been different issues with the way talents work, and people prefer different iterations of the talent tree itself. The issue I’m talking about is primarily found in the iteration of talents we’ve had since MoP. These talents let you pick 1 of 3 options in each talent…

Tradu

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